Re: How to resolve conflicts between Cocoa and WineLib...?!

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



NathanExplosions wrote:
> I am trying to a port a game from Windows to OS X and I would like to use WINE's Windows Kernel32 library implementation in a Cocoa application

See reply to your other post. This one has only one answer - what you trying to do can not work.







[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux