John Drescher wrote: > > > xavier@xavier /wine/masseffect1/drive_c/Program Files/Mass Effect/Binaries $ wine MassEffect.exe > > fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762) > > > > winetricks vcrun2005 This does not work around the hang. Code: xavier@xavier /wine/masseffect1/drive_c/Program Files/Mass Effect/Binaries $ wine MassEffect.exe fixme:gameux:GameExplorerImpl_VerifyAccess (0x137b38, L"C:\\Program Files\\Mass Effect\\Binaries\\MassEffect.exe", 0x93ead8) fixme:win:EnumDisplayDevicesW ((null),0,0x93f510,0x00000000), stub! fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1561e850,0x1561e750): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1561e850,0x1561e750): stub fixme:xinput:XInputGetState (0 0x93f964) fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet. fixme:xinput:XInputSetState (0 0x93fb04) Stub! err:ntdll:RtlpWaitForCriticalSection section 0x7dd8e940 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0025, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7dd8e940 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0025, retrying (60 sec)