Re: Newer Wine Fails to draw Bitmap Graphics (Regression)

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An eMail I posted relating to getting this into future updates (my last cry for help before I accept I must compile the git patched every update, every install):

> Hello I've been following the progress of WINE for many years, and over the last 2 years been a strong user of it, the only bug that has affected me personally is a BIG bug that affects everyone, they just don't know how simple it was to bypass the problem.
> 
> http://bugs.winehq.org/show_bug.cgi?id=25549
> 
> This bug has been in enough versions of Wine now that I felt contacting you in person might be the best avenue to get it included publicly, I have been compiling the reverted code change in to every git version of Wine I use without side effects, so I've tested hundreds of apps and games with this fix (removal of incomplete color downscale bug if no bitdepth is given, just draws the bitmap area as white).
> 
> I hope that someone finally takes the time to implement this fix for the good of the project all round and not just the usual one or two dll calls to get a single game functioning (as seen in the latest 1.3.20 Change log), this bug affects ALL alphablended 2d layers that don't use directx and a few other bitmap space declares, 
> 
> I guess with the bug mentioned you can't see the big picture - because I sure couldn't without the fix either ;)
> 
> Good Luck
> 
> Glenn Chugg
> 
> PS. Please forward this to the appropriate sections (No not the Email junk box :P).
> 
> PPS. Spreading this around so it gets seen by others is my next course of action. Don't care how or who, just want this product to work as it's supposed to again.








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