WineLib some questions...

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hello everyone.

I don't know if this was ever asked, if so sorry.

1.Let's assume we have a source code from some old Windos program for example: a game that useed D3D6, and was released around year 2000, we know that this program works perfectly under wine - am I correct in assuming, that - with the use of winelib - we could compile the source, and create a Linux/BSD/Solaris/whatever executable?

2.We have a source of some new fancy game that use pixelshader, verhexshaders and so on...
Again - assuming this game, works perfectly under  wine, would it be possible to compile the code with winelib, and if so - would that speed up the game by "translating" HLSL to GLSL during compilation (so the translation wouldn't have to occure "on the fly", when the program is running)?

Thanks in advance.

Best regards.







[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux