Hope that's the way to do it :) Code: $ winedbg /media/Data/Program\ Files/Anomaly\ -\ Warzone\ Earth/AnomalyWarzoneEarth.exe WineDbg starting on pid 003a start_process () at /tmp/buildd/wine-1.3.16/dlls/kernel32/process.c:1086 0x7b85a683 start_process+0x53 [/tmp/buildd/wine-1.3.16/dlls/kernel32/process.c:1086] in kernel32: movl %edi,0x4(%esp) Unable to access file '/tmp/buildd/wine-1.3.16/dlls/kernel32/process.c' Wine-dbg>c Thread ID=003d not in our list of threads -> can't rename Thread ID=003e not in our list of threads -> can't rename Thread ID=003f not in our list of threads -> can't rename Thread ID=0040 not in our list of threads -> can't rename Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x7e0bac95). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7e0bac95 ESP:0033f4e8 EBP:0033f6e0 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:7e105b50 ECX:ffffffff EDX:00000000 ESI:7e10db3c EDI:00000000 Stack dump: 0x0033f4e8: 00001f03 03a000f4 7d78c7b0 ffffffff 0x0033f4f8: 00000001 00000001 00000000 00000018 0x0033f508: 00000001 7d72d448 00002208 0033f674 0x0033f518: 7bca71e4 00000000 00000000 7d78c7b0 0x0033f528: 7d782ae8 000001fc 03a000f4 00000000 0x0033f538: 00000002 7b00e90c 0033f6b0 f7608101 Backtrace: =>0 0x7e0bac95 has_opengl+0xed5() [/tmp/buildd/wine-1.3.16/dlls/winex11.drv/opengl.c:351] in winex11 (0x0033f6e0) 1 0x7e0be319 X11DRV_wglGetProcAddress+0x28(lpszProc="glAccum") [/tmp/buildd/wine-1.3.16/dlls/winex11.drv/opengl.c:1849] in winex11 (0x0033f730) 2 0x7eaff9ab wglGetProcAddress+0x6a(func="glAccum") [/tmp/buildd/wine-1.3.16/dlls/gdi32/opengl.c:378] in gdi32 (0x0033f780) 3 0x7e3d4bde InitAdapters+0x12d(wined3d=0x12c5c0) [/tmp/buildd/wine-1.3.16/dlls/wined3d/directx.c:5121] in wined3d (0x0033fc20) 4 0x7e3daed1 wined3d_init+0x30(wined3d=0x12c5c0, version=0x9, parent=0x12c198) [/tmp/buildd/wine-1.3.16/dlls/wined3d/directx.c:5386] in wined3d (0x0033fc40) 5 0x7e46510a wined3d_create+0x59(version=0x9, parent=0x12c198) [/tmp/buildd/wine-1.3.16/dlls/wined3d/wined3d_main.c:93] in wined3d (0x0033fc80) 6 0x7e4b464f Direct3DCreate9+0x5e(SDKVersion=0x20) [/tmp/buildd/wine-1.3.16/dlls/d3d9/d3d9_main.c:43] in d3d9 (0x0033fcb0) 7 0x00404d70 in anomalywarzoneearth (+0x4d6f) (0x0033fd74) 8 0x0040120e in anomalywarzoneearth (+0x120d) (0x0033fe90) 9 0x7b859a5c call_process_entry+0xb() in kernel32 (0x0033fea8) 10 0x7b85a68f start_process+0x5e(peb=0x7ffdf000) [/tmp/buildd/wine-1.3.16/dlls/kernel32/process.c:1086] in kernel32 (0x0033fee8) 11 0x7bc734c8 call_thread_func+0xb() in ntdll (0x0033fef8) 12 0x7bc75f10 call_thread_entry_point+0x6f(entry=0x7b85a630, arg=0x7ffdf000) [/tmp/buildd/wine-1.3.16/dlls/ntdll/signal_i386.c:2499] in ntdll (0x0033ffc8) 13 0x7bc4b9aa start_process+0x29(kernel_start=0x7b85a630) [/tmp/buildd/wine-1.3.16/dlls/ntdll/loader.c:2606] in ntdll (0x0033ffe8) 14 0xf760a95d wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000) 0x7e0bac95 has_opengl+0xed5 [/tmp/buildd/wine-1.3.16/dlls/winex11.drv/opengl.c:351] in winex11: repne scasb %es:(%edi) Unable to access file '/tmp/buildd/wine-1.3.16/dlls/winex11.drv/opengl.c' I did a WINEDEBUG=+relay wine also but the output it produces is over 2MB...