python for game menus needing mouse but with mwo=force

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#
#
# WHY DID WRITE SCRIPT ? : GAMES !
# WINETRICKS MWO=FORCE but want to use GAME MENUS with MOUSE
# example SWAT4 , need to use menu in game to start shooting baddies !! but need MWO=FORCE in game ??
#
# PLATFORM : linux
# REQUIRES : python python-xlib xdotool 
# AUTHOR : terry.cadd@xxxxxxxxx
# DATE : Thu Apr  7 22:28:38 BST 2011
# VERSION : 1 
#
# USAGE : 
# start this script then play the game
# numpad moves mouse , 4 left , 6 right , 8 up , 2 down , 5 clicks mouse
# numpad enter exits script
# 
# values for key_up , key_left , key_down , key_right were found from 
# xev utility . (the keycode value.)
#
# BEHAVIOUR : 
# mouse cursor will flicker because there are now two things controlling the mouse
# this script and usual x windows mouse
#
# FEEDBACK : welcome ! 
# 
# AIMS : wonder if this get put into winetricks package ?!?
#

from subprocess import call

import os
import sys
import time
from Xlib import X, display

mouse = {}
mouse['x'] = 100
mouse['y'] = 100
if len(sys.argv) >= 2 :
    mouse['x'] = int(sys.argv[1])
if len(sys.argv) >= 3 :
    mouse['y'] = int(sys.argv[2])
print "keeping mouse at (" ,  mouse['x'] , "," , mouse['y'] , ")"
print "typeof mouse x " , type(mouse['x'])
print "typeof mouse y " , type(mouse['y'])

# custom keys to control mouse
key_up = 80
key_down = 88
key_left = 83
key_right = 85
key_click = 84 
key_exit = 104

keys = [key_up,key_down,key_left,key_right,key_click,key_exit]

smallstep = 5

def pointerLeft():
    mouse['x'] = mouse['x'] - smallstep

def pointerRight():
    mouse['x'] = mouse['x'] + smallstep

def pointerUp():
    mouse['y'] = mouse['y'] - smallstep

def pointerDown():
    mouse['y'] = mouse['y'] + smallstep

def pointerClick():
    os.system("xdotool mousemove " + str(mouse['x']) + " " +  str(mouse['y']) + " click 1")

def handle_event(aEvent):
    keycode = aEvent.detail
    if aEvent.type == X.KeyPress:
        # smaller mouse jumps from keyboard
        if keycode == key_up:
            pointerUp()
        elif keycode == key_left:
            pointerLeft()
        elif keycode == key_right:
            pointerRight()
        elif keycode == key_down:
            pointerDown()
        elif keycode == key_click:
            pointerClick()
        elif keycode == key_exit:
            exit()
        else :
            print "keycode = " , keycode

start = time.time()
d = display.Display()
s = d.screen()
root = s.root

# catch keyPress events
root.change_attributes(event_mask = X.KeyPressMask)

for keycode in keys:
    root.grab_key(keycode, X.AnyModifier, 1,X.GrabModeAsync, X.GrabModeAsync)

while True :
    root.warp_pointer(mouse['x'],mouse['y'])
    d.sync()
    elapsed = (time.time() - start)
    event = root.display.next_event()
    handle_event(event)







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