I just installed Homefront. The installation went fine. I looked up AppDB entry on it and it looks like the other person rated it silver (albeit he's running Mac OS), with some annoying mouse bug. He did winetricks directx9 directsound physx. I did nothing of those and it still worked. Anyway, when I run the game, there's no music/sound in the menu. Then I started a new campaign, and the movie that plays before the campaign had sound, so I thought everything was fine. However, when the actual game started, there was no sound again. I did winetricks directx9 (and installed it), but when I do winetricks directsound, I get that directsound doesn't exist. Here's the console output: Code: [bogdan@galaxy Binaries]$ wine HOMEFRONT.exe fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8) Setting breakpad minidump AppID = 55100 Steam_SetMinidumpSteamID: Caching Steam ID: 76561201696194287 [API loaded no] fixme:thread:SetThreadIdealProcessor (0xb8): stub fixme:thread:SetThreadIdealProcessor (0xc4): stub fixme:win:EnumDisplayDevicesW ((null),0,0x438cba8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x438ca74,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x438e064,0x00000000), stub! fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic, disabling mixer ALSA lib pcm_hw.c:1401:(_snd_pcm_hw_open) Invalid value for card ALSA lib pcm_hw.c:1401:(_snd_pcm_hw_open) Invalid value for card err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a3de8,0x1a3d48): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a6910,0x1a6810): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a6938,0x1a6838): stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 I'm using wine 1.3.13 and would prefer to keep it, since some of my games apparently don't work with the latest version of wine. Help?