Hello there, i have a weird problem with Black ops : when i launch a multi-players session, the game menu shows up, sound works, but clicking the menu items is no-op. :( Launching a single player game, OTOH, is even worse : game freezes when displaying the "click to start" welcome message. :( In both cases I have to kill wine from the terminal to exit. It happens both in fullscreen and windowed mode. I am running wine-1.3.13. I also tried 1.1.10, and latest GIT with no luck. I disabled "gameoverlayrenderer" for steam.exe, BlackOps.exe and BlackOpsMP.exe from within winecfg. I also disabled the steam community thing from within steam's game interface. below is the console output : Code: fixme:process:GetLogicalProcessorInformation ((nil),0x32e48c): stub fixme:process:GetLogicalProcessorInformation (0xef03f8,0x32e48c): stub fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution. fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub fixme:dwmapi:DwmSetWindowAttribute (0x1009c, 2, 0x32d334, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009c, 3, 0x32d338, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009c, 4, 0x32d33c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a4, 2, 0x32d964, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a4, 3, 0x32d968, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a4, 4, 0x32d96c, 4) stub err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 fixme:wbemprox:wbem_locator_ConnectServer 0x1ca478, L"ROOT\\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x417bf88) fixme:dwmapi:DwmSetWindowAttribute (0x100b0, 2, 0x32d8cc, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b0, 3, 0x32d8d0, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b0, 4, 0x32d8d4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b8, 2, 0x32d80c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b8, 3, 0x32d810, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b8, 4, 0x32d814, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c2, 2, 0x32d2e4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c2, 3, 0x32d2e8, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c2, 4, 0x32d2ec, 4) stub fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:dwmapi:DwmSetWindowAttribute (0x100de, 2, 0x32d94c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100de, 3, 0x32d950, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100de, 4, 0x32d954, 4) stub fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:win:EnumDisplayDevicesW ((null),0,0x32d01c,0x00000000), stub! fixme:advapi:RegisterTraceGuidsW (0x3854f30, 0x3eab720, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e83b24, (null), (null), 0x3eab738,) fixme:dwmapi:DwmSetWindowAttribute (0x200b0, 2, 0x32d56c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x200b0, 3, 0x32d570, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x200b0, 4, 0x32d574, 4) stub err:ole:RevokeDragDrop invalid hwnd (nil) err:ole:RevokeDragDrop invalid hwnd 0x10124 fixme:win:EnumDisplayDevicesW ((null),0,0x33f3f0,0x00000000), stub! fixme:process:GetLogicalProcessorInformation ((nil),0x33f33c): stub fixme:process:GetLogicalProcessorInformation (0x72403f8,0x33f33c): stub err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution. fixme:win:EnumDisplayDevicesW ((null),0,0xad1e1e4,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcbd9ae8) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcbf9d10) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcc19f38) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcc3a160) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcc5a388) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcc7a5b0) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xcc9a7d8) : pBox=(nil) stub fixme:win:EnumDisplayDevicesW ((null),0,0xad1e4b8,0x00000000), stub! fixme:mmdevapi:ACS_RegisterAudioSessionNotification stub fixme:mmdevapi:AC_Start Event handles not fully tested fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1748ea78): stub fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub fixme:mmdevapi:ACS_UnregisterAudioSessionNotification stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x10a689b0,0x10a688d0): stub fixme:mmdevapi:ACS_RegisterAudioSessionNotification stub fixme:mmdevapi:AC_Start Event handles not fully tested fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1779ea78): stub fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub fixme:console:CONSOLE_DefaultHandler Terminating process d on event 0 AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s) fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0 AL lib: ALc.c:1420: alcDestroyContext(): deleting 1 Source(s) AL lib: ALc.c:1818: alcCloseDevice(): deleting 8 Buffer(s) err:mmdevapi:AC_GetCurrentPadding Couldn't set current context!! err:mmdevapi:AC_GetCurrentPadding >>>>>>>>>>>> Received ALC error 0xa002 on device (nil), AC_GetCurrentPadding:719 err:mmdevapi:AC_GetCurrentPadding >>>>>>>>>>>> Received AL error 0xa004 on context (nil), AC_GetCurrentPadding:743 fixme:winmm:MMDRV_Exit Closing while ll-driver open fixme:winmm:MMDRV_Exit Closing while ll-driver open err:mmtime:TIME_MMTimeStop Timer still active?! Setting breakpad minidump AppID = 42710 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198037356943 [API loaded no] fixme:winmm:MMDRV_Exit Closing while ll-driver open fixme:winmm:MMDRV_Exit Closing while ll-driver open Please help!