Re: quake3 running on mobile phone(arm processor) by wine

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There is no need for emulation, because all source code is compiled
for ARM. It is not just taking the Windows version of Quake 3 and
running it on a phone. It has been recompiled from the source for the
phone. Wine was used to reproduce the Win32 API, so the same source
that compiles on Windows could be used for the phone.

On Fri, Feb 11, 2011 at 2:52 PM, DaVince <wineforum-user@xxxxxxxxxx> wrote:
> I am amazed, but I just wonder how it works... Wouldn't you have to translate all x86-based instructions to ARM? That takes an emulator like QEmu to do, right?
>
> Or is Ogre one of these lucky exceptions where it fully relies on libraries and you can just drop in ARM replacements for these libraries?
>
> Hoping to see a big source code contribution at some point if this is real. :)
>
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