Hello, I try to run an opengl application on linux ( Gentoo ). But when i run the command wine theeye.exe as normal user in a terminal, it crash after some seconds. The purpose of this windows programm is to watch the air traffic of big online network called IVAO (http://www.ivao.aero), where you can join if you have the Microsoft Flight Simulator X or 2004 have been installed. The programm is available for download : http://www.bottobrot.de/theeye106-b345.zip In the terminal, i have this output : fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0 palette. fixme:ole:OleLoadPictureEx (0xbc388c,6224,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33fa10), partially implemented. fixme:ole:OLEPictureImpl_SaveAsFile (0x192030)->(0x1fbcd0, 0, (nil)), hacked stub. fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0 palette. fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0 palette. fixme:ole:OleLoadPictureEx (0xbcffe4,450064,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f724), partially implemented. X Error of failed request: GLXBadDrawable Major opcode of failed request: 134 (GLX) Minor opcode of failed request: 11 (X_GLXSwapBuffers) Serial number of failed request: 6379 Current serial number in output stream: 6380 glxinfo says : glxinfo name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness GLX version: 1.4 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 480/PCI/SSE2 OpenGL version string: 4.1.0 NVIDIA 270.18 OpenGL shading language version string: 4.10 NVIDIA via Cg compiler OpenGL extensions: GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_subroutine, GL_ARB_shading_language_100, GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, Any suggestion to fix this problem ? Thanks Bodo