Hello  I need urgent help :  In my previous system configuration with ubuntu 10.04 the program phase-6 ( a learning program for vocabulary) ran without problems under wine.  Today a did an upgrade to ubuntu 10.10 with wine 1.3.12.  Since the upgrade the program phase-6 can't open his window and nothing happens (only the registration of the license is working). I tried some configuration changes in wincfg, but without success. (Another windows programm is also working fine with wine in the new system configuration.)  In the cmd-window this messages appear while the starting process :  admin@papa-desktop:~/.wine/drive_c/Programme/phase-6/phase-6-basic$ wine phase-6.exe fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION fixme:ntdll:NtQueryObject Unsupported information class 3 err:rpc:I_RpcGetBuffer no binding fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDebugFlags err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x17eab58,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x17ea6d8,0x00000000), stub! fixme:psapi:EnumPageFilesA (0x976320, 0x17c6a44) stub fixme:psapi:EnumPageFilesA (0x976320, 0x1791360) stub err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172b4e0,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172b060,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172b3f0,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172af70,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x1734d04,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x1734884,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172b400,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172af80,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x173387c,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x17333fc,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172b4e4,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x172b064,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x173396c,0x00000000), stub! err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 fixme:win:EnumDisplayDevicesW ((null),0,0x17334ec,0x00000000), stub! fixme:process:GetLogicalProcessorInformation ((nil),0x17e7488): stub    So I have no more idea what to do (and I have to learn my vocabularies ...)  Who can help ?  A testversion for free of phase-6 is available : http://www.phase-6.de/opencms/demo/download-basic.html  Hermann -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20110123/874cea27/attachment.htm>