First.... Thank you for you help. Its a game its call Ghost Recon Advance Warfighter ver. 1.35 the executable file is name GRAW.exe when I run it on terminal I this: Code: fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT. fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (435,210)-(1245,839) fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT. The actual output is longer but this is the part just before the game crash. If you need the whole output i can post it also.