Re: ATI Graphics card

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First....

Thank you for you help.

Its a game its call Ghost Recon Advance Warfighter ver. 1.35
the executable file is name GRAW.exe

when I run it on terminal I this:


Code:
fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (435,210)-(1245,839)
fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT.



The actual output is longer but this is the part just before the game crash.
If you need the whole output i can post it also.







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