DanKegel, it (would work) i think, but here the MS-Installer complain that my Language (of wine?) is not the same as the Installer will work for (i suppose English). The installer abort. For the test i used a fresh/new .wine Configuration. The MS-Installer work fine and seems to work with Code: LC_ALL="en_GB.UTF-8" winecfg && wintricks d3dx9 xmllite Code: Executing cp -f /home/user/.winetrickscache/xmllite/winetest.cat /home/user/.wine/dosdevices/c:/windows/system32/catroot/{f750e6c3-38ee-11d1-85e5-00c04fc295ee}/oem0.cat Using native override for following DLLs: xmllite Executing early_wine regedit c:\winetrickstmp\override-dll.reg REGEDIT4 [HKEY_CURRENT_USER\Software\Wine\DllOverrides] "*xmllite"="native" Executing wine WindowsXP-KB915865-v11-x86-ENU.exe fixme:clusapi:GetNodeClusterState ((null),0x33ec34) stub! fixme:advapi:DecryptFileA "c:\\324ee17fb2b1f20538a773\\" 00000000 Install of xmllite done winetricks done. but when i try to launch the game it complain again: Code: $ wine ./The\ Next\ Big\ Thing.exe err:module:import_dll Library XmlLite.dll (which is needed by L"C:\\Program Files\\CRIMSON COW\\The Next BIG Thing (Demo)\\The Next Big Thing.exe" In the Libraries Section of winecfg there is an entry for *xmllite (nativ). To compare the xmllite.dll files: Here are the md5sum's of the different files, i suppose that the in my case there is an error with the Library-Setting or wine don't find the native xmllight. Thats the way why i copy it manuall into my system32. Stored there after using winetricks and then install the game: Code: $ md5sum ~/.wine/drive_c/windows/system32/xmllite.dll 17904c28c18d67528c51575b705d39ff .wine/drive_c/windows/system32/xmllite.dll That one i download now from a dll-fileloader-site. And the game work when i copy it into .wine/drive_c/windows/system32 Code: md5sum ./xmllite.dll 215422272bbadd7dda57d0372062d293 ./xmllite.dll This one is wine's copy... Code: $ md5sum /usr/lib32/wine/xmllite.dll.so 27d6202b51dff78dec8ec895a5f853bd /usr/lib32/wine/xmllite.dll.so