Re: Trouble with libgsm on Mac OS X 10.6.2

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The only way I could get rid of the err for gsm on launch was to copy libgsm to my DDO folder, even those I use DYLD_FALLBACK_LIBRARY_PATH, and libgsm is in all of those locations.

Here's my launching script:


Code:

on run
	--edit this to be the correct location and file to run (typically only edit after the "drive_c")
	set toRun to "Volumes/PORTABLE/PyLotRO/pylotro.exe"
	--edit winePrefix if you are not using the default prefix
	set winePrefix to "$HOME/.wine"
	--edit wineLocation if your wine install is not the default location
	set wineLocation to "/opt/local/bin"
	--edit dyldFallbackLibraryPath if your using X11.app that is not the default Apple one
	set dyldFallbackLibraryPath to "/opt/X11/lib:/usr/X11/lib:/usr/lib"
	-------------------------------------------------------
	--DO NOT EDIT ANYTHING BELOW THIS LINE
	-------------------------------------------------------
	set toRunPath to do shell script "TEMPVAR=\"" & toRun & "\"; echo \"${TEMPVAR%/*}\""
	set toRunFile to do shell script "TEMPVAR=\"" & toRun & "\"; TEMPVAR2=\"" & toRunPath & "\"; echo \"${TEMPVAR#$TEMPVAR2/}\""
	do shell script "PATH=\"" & wineLocation & ":$PATH\";
export WINEPREFIX=\"" & winePrefix & "\";
export DYLD_FALLBACK_LIBRARY_PATH=\"" & dyldFallbackLibraryPath & "\";
cd \"" & toRunPath & "\";
wine \"" & toRunFile & "\" > /dev/null 2>&1 &"
end run




Does the fact that pylotro.exe and dndclient.exe are in different locations make a difference? I wouldn't think so.







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