Indeed stay away from UseGLSL if you don't know what you are doing. It is true that in general we don't provide SM 3.0 without GLSL, but on Nvidia GPUs we even provide it without (they offer an alternative method to use SM 3.0 functionality).
Indeed stay away from UseGLSL if you don't know what you are doing. It is true that in general we don't provide SM 3.0 without GLSL, but on Nvidia GPUs we even provide it without (they offer an alternative method to use SM 3.0 functionality).