Star Wars: The Force Unleashed 2 crash

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Hello,
i have TFU2 installed, and the virtualmemory.reg applied, the game menu works, but when i click on new game it crashes (while loading in)
The first problem was that the game required 60Hz refresh rate, i disabled twinview, but the game still crashes with another problem.This is what i get:

Code:
fixme:gameux:GameExplorer2Impl_CheckAccess stub (0x132188, L"C:\\Program Files\\LucasArts\\Star Wars The Force Unleashed 2\\Awl_Release.dll", 0x1aafad8)
fixme:win:EnumDisplayDevicesW ((null),0,0x1aae508,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x139840,0x13f518): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x1aafae0): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:ole:CoGetClassObject class {51b4abf3-748f-4e3b-a276-c828330e926a} not registered
err:ole:CoGetClassObject no class object {51b4abf3-748f-4e3b-a276-c828330e926a} could be created for context 0x1
Starting Thu Nov 04 23:57:23 2010

fixme:win:EnumDisplayDevicesW ((null),0,0x1aae308,0x00000000), stub!
fixme:font:WineEngAddFontResourceEx Ignoring flags 30
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1461a8,0x1460a8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x1aae53c,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:xinput:XInputGetState (0 0x1aaeae8)
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
MAX FILES OPEN: 1
MAX FILES OPEN: 2
MAX FILES OPEN: 3
MAX FILES OPEN: 4
wine: Unhandled page fault on write access to 0x201495d8 at address 0x20162909 (thread 001c), starting debugger... 









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