tigono wrote: > I have an application that uses opengl. > If no hardware opengl support is available it works fine (not a highend application). > > If opengl hw support is available on the mac platform it fails because of the not complete opengl cappabilities in xquartz. > > So: can I enforce the use of software opengl renderin instead of hardware rendering? If yes: how can i configure this? no idea to your actual question... but Xquartz has access to all OpenGL that OSX has... if there is a problem, it might be a driver problem. Xquartz doesn't run its own driver, its basically like a passthrough to quartz running the main OS graphics driver.