A Nonny Moose wrote: > The setting is HKCU.Software.Wine.Direct3D.VideoMemorySize > > I set this to a string value of 128 which is the size in MB of my video memory. Have it set it to the wrong value type? If you think it doesn't work, run Wine this way and see what it says: Code: WINEDEBUG=+d3d wine my_game.exe 2>&1 | grep emulated_textureram BTW you can set this number higher then your real video memory. OpenGL's memory management is different then d3d's and is not as strict.