Excuse my brief reply since I've written this 10+ times now. If you're willy to put in the time identifying the bottleneck and creating a bug for this would help a lot of people, not just for this game. Unfortunately this has to be done by some one who actually has a decent computer (say i7/460) ruling out all those who maintain the sc2 bugs/appdb so far. Doing this is easier than it seems with a rough guide here http://wiki.winehq.org/Performance If you can help that'd be great! On 10/10/2010, at 19:53, "Ema" <wineforum-user@xxxxxxxxxx> wrote: > Hi all. > > Since I installed SC2 on my Ubuntu 10.04 x86-64 (Phenom II X4 965 BE, 8 GB Ram, nVidia 470 GTX - Driver 260.19.06, USB mic+headphones), I never managed to play at it with Ultra details with more than 12~15 FPS. > > You could say that the fault is in a slow CPU, bad videocard or lousy sound card (the above USB stuff). > But the CPU isn't that bad, the ram quantity is more than enough and the videocard is pretty powerful (try to run this: http://www.luxrender.net/wiki/index.php?title=SLG ). > > So I really couldn't find a culprit why I have to play Low shaders (all rest Ultra) to get 30+ FPS. > Perhaps is that I'm using 64 bits instead of 32? > > Anyway, the thing I notice the most is that when the game runs, no matter what graphical settings, the following happens: > - The CPU is being run at 800 MHz > - The GPU is being run at level 2 or 3 (max is level 4) > > If I set those to 3.4 GHz and max level I get some more FPS, but like 2~4 at all Ultra. > > I think that or: > 1 wine is calling (directly or indirectly) schedule() too frequently > 2 there's something in my system which makes the game wait in some sort of I/O which them implies both the CPU and GPU speed get reduced because the process spends a lot of time doing...nothing... just wait for that something. > > How would you recommend to find such bottleneck? > Do you reckon is possible? > > Thanks in advance, > Cheers, > Ema! :-) > > > > >