Re: SW : The force unleashed (virtual memory)

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Cr0k wrote:
Nope, got this: (not many differences)

Code:
fixme:gameux:GameExplorerImpl_VerifyAccess stub
fixme:process:GetLogicalProcessorInformation ((nil),0x3f6f1c0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x3f6e960,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0x3f6e9f0,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoGetClassObject class {03219e78-5bc3-44d1-b92e-f63d89cc6526} not registered
err:ole:CoGetClassObject no class object {03219e78-5bc3-44d1-b92e-f63d89cc6526} could be created for context 0x1
These seems to go with a product called XAudio2, which I found at McAfee Site Advisor for trueplay2g3.

I don't know about the errors that follow this one, but that may the reason the program is crashing.

I don't know if this product is available anywhere and if it will install with Wine.

James McKenzie



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