Hi guys, firstly thanks for replying :-) James McKenzie: > It will not, for now. The assembly code needs to be 'tweaked' to work with MacOSX. This is one of the many reasons the DIB code is not in Wine, yet. I understand.. I guess when doh123 can't make it work, my plan of making a game work by making a custom CXG 8.0.0 witn added DIB Engine Wineskin Engine is not going to happen anytime soon then.. doh123: > but you should probably look at setting a DYLD_FALLBACK_LIBRARY_PATH statement, which I think was on the wiki still. I am not 100% sure what that means, nor how to do that.. I ran the commands: Code: export CFLAGS="-arch i386 -m32" export CXXFLAGS="$CFLAGS" export CPPFLAGS="-I/usr/X11/include" export LDFLAGS="-L/usr/X11/lib" if that is what you mean? :) :)