Hello everyone. Long time wine user, first time poster. I've been trying to get Thief 2 to work. It installed without a hitch, and by all accounts runs perfectly, but after about 3 or 4 minutes of game play, it freezes up on me and I have to kill the process. No amount of googling or studying the appdb entry has been able to help me. It would be much appreciated if someone could give me some insight on this. Here's some relevant information... Wine Version: wine-1.2 OS: Fedora 13 x86_64 Console output: Code: schedtool -a 0x2 -e wine thief2.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f3c8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f2f8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f070,0x00000000), stub! fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling mixer fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1512c0,0x1516e8): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32f43c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f43c,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet fixme:win:EnumDisplayDevicesW ((null),0,0x32f43c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f43c,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ntdll:RtlpWaitForCriticalSection section 0x716390 "?" wait timed out in thread 002b, blocked by 002e, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x716390 "?" wait timed out in thread 002b, blocked by 002e, retrying (60 sec) I've tried it with schedtool, tasksel, and neither of the two, and I still get the same result. Anyone have any ideas?