Mount and Blade crash - have output - help?

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I am using an ATI mobility radeon hd 5470 and have tried both Catalyst 10.6 and 10.7.  Most games work fine, but mount and blade crashes at regular intervals, usually when I am entering a new area.  The same thing will not always crash it generally.

Here is the output from one of the crashes:


Code:

fixme:d3d:color_convert_argb_to_fmt Add a COLORFILL conversion for format WINED3DFMT_D16_UNORM
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xea2cb60 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3ffa3ed0 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xe39beb8 stub!
fixme:d3d:color_convert_argb_to_fmt Add a COLORFILL conversion for format WINED3DFMT_D16_UNORM
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xedc8560 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xed2c5b8 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xee90c50 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xee64210 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xee64480 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xea2cb60 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3ffa3ed0 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xe39beb8 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xea2cb60 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3ffa3ed0 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xe39beb8 stub!
wine: Unhandled exception 0xc0000417 at address 0x7e720023:0x0069cbd3 (thread 0034), starting debugger...
CellID: Connecting to 208.111.156.52:27031. . .
CellID: Connect to 208.111.156.52:27031 took 38 MS
CellID: Nothing beat our old best time of 47 MS
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!




Any ideas what could be causing this or how I could debug it better?







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