Hi, I'm trying to run a game called Star Sonata (http://www.starsonata.com/download.html) on my iMac (Mac OS 10.5.8) using Wine 1.2-rc7. If I run the installer first, I can choose to launch the game directly and it runs without crashing (at least, without crashing systematically). However, if I quit and relaunch the game, it crashes as soon as I get to the log-in screen. Below I have enclosed the pertinent wine output streams. First run (no systematic crash): fixme:win:EnumDisplayDevicesW ((null),0,0x33e27c,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc: L16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in the format lookup table fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting (...) Subsequent run (systematic crash): fixme:win:EnumDisplayDevicesW ((null),0,0x32e27c,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc: L16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in the format lookup table fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. wine: Unhandled page fault on read access to 0x00000034 at address 0x496e66 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000034 in 32-bit code (0x00496e66). (...) Backtrace: =>0 0x00496e66 in star sonata (+0x96e66) (0x0032efb0) 1 0x004c1008 in star sonata (+0xc1007) (0x009bc3c4) 2 0x00000000 (0x00569bf0) 3 0x004c0fa0 in star sonata (+0xc0f9f) (0x004c1210) I have not yet tried re-installing wine, and am curious to know whether I should consider using an earlier version. Any suggestions would be appreciated!