*sigh* Even with the new patches I still get a black screen with the wine console looping this: Code: err:d3d:wined3d_event_query_test Event query created despite lack of GL support err:d3d:IWineD3DEventQueryImpl_GetData The GL event query failed, returning D3DERR_INVALIDCALL err:d3d:wined3d_event_query_test Event query created despite lack of GL support err:d3d:IWineD3DEventQueryImpl_GetData The GL event query failed, returning D3DERR_INVALIDCALL err:d3d:wined3d_event_query_test Event query created despite lack of GL support err:d3d:IWineD3DEventQueryImpl_GetData The GL event query failed, returning D3DERR_INVALIDCALL err:d3d:wined3d_event_query_test Event query created despite lack of GL support err:d3d:IWineD3DEventQueryImpl_GetData The GL event query failed, returning D3DERR_INVALIDCALL Is this what the patch was supposed to fix? Perhaps I didn't patch it correctly? I did everything as instructed in the HowTo on the SC2 AppDB page, the updated one for Patch 16. Fedora 13 Kernel 2.6.33.5-124.fc13.686 GeForce 9600M; Drivers: 256.35 wine-1.2-rc7