Re: Wine on Windows (via opengl32.dll)

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On Windows opengl32.dll contains a software opengl renderer (Microsoft GDI Renderer, OpenGL 1.1). Hardware acceleration is provided using a ICD (installable client driver) which acts as a sort of plugin. You can try to load a ICD driver directly. The main thing wined3d needs is: (wgl)GetPixelFormat, (wgl)SetPixelFormat, (wgl)ChoosePixelFormat and wglCreateContext, wglMakecurrent and wglShareLists. I explicitly put some calls between () because there are two versions of some. The difference might matter this time.







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