Re: Problem launching Cursed mountain

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I restarted my pc and now I get this:


Code:
---------------------------------------------------
KTM
---------------------------------------------------
Version: 99156 MASTER EU @ 2009/12/09 15:28

fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 21/02/2010, dlt (d/m/y): 17/10/2010
Started at: 2010-06-12 14:49:36
Windows version: 6.00 build 1772
Create Heap StringPool: 00AA7F80 - 2097152
Starting in directory D:\Cursed_Mountain\
SaveGameManager::Init()
Loading Settings...
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3b0,0x00000000), stub!
Capability Warning: CanDrawSystemToNonLocal
Calling MainProgram::Init.
Creating RequestScheduler
RequestScheduler created
RequestScheduler::Start
StartState: [MainMenuState] ProjectPath: [dvdpc/pc]
----------------------------------------------------------------------------------------
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
Starting logos
  0: <pp>\logos\logo0.timg
  1: <pp>\logos\logo1.timg
  2: <pp>\logos\logo2.timg
Create Font: <CP>\misc\fonts\<TP>\debug.tga
Create Font: <CP>\misc\fonts\<TP>\normal.tga
Create Font: <CP>\misc\fonts\<TP>\symbols.tga
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x5d35d08,0x5d36190): stub
CreateCast Misc path = <CP>\Settings\misc.txt
CreateCast Global path = <CP>\Settings\global.txt
CreateCast EnemySettings path = <CP>\Settings\enemies.txt
CreateCast Sound path = <CP>\Settings\soundPresets.txt
CreateCast Effects path = <CP>\Settings\effects.txt
CreateCast Particle Presets path = <CP>\Settings\particle_presets.txt
CreateCast Player path = <CP>\Settings\player.txt
CreateCast Menu path = 

***********  SoundEngine::Init() ***********
SoundEngine::Init with memoryBlock, size: 46080.000000 kb
Created EventSystem
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xa95ea44): stub
EventSystem initialized

*********** SoundEngine::Init() ***********
projectFile path: KTM_01.fev
Loading Animation Library 'PC' from file '<CP>/Characters/PC/Libraries/PC.xml'...
...finished loading of 'PC'
LoadSetting: <CP>\Settings\soundPresets.txt
Cast 'Sound' has 1 members
LoadSetting: <CP>\Settings\player.txt
Cast 'Player' has 3 members
Cast 'Menu' has 1 members
LoadSetting: <CP>\Settings\effects.txt
Cast 'Effects' has 122 members
LoadSetting: <CP>\Settings\particle_presets.txt
Cast 'Particle Presets' has 7 members
LoadSetting: <CP>\Settings\enemies.txt
Cast 'EnemySettings' has 2 members
LoadSetting: <CP>\Settings\global.txt
Could not find Text #0, line 0
Could not find Text #0, line 0
Could not find Text #0, line 0
Could not find Text #0, line 0
Could not find Text #0, line 0
Cast 'Global' has 45 members
LoadSetting: <CP>\Settings\misc.txt
Cast 'Misc' has 3 members
Load Menu <PP>\Menu\Screens\Inventory.binxml
SoundEngine::ClearAllPreloadedEvents
SoundEngine::Exit()
SoundEngine::ClearAllPreloadedEvents
SoundEngine::Exit-finished()
Finished logos
MainProgram::SetErrorState: Removing error state.
SoundEngine::ClearAllPreloadedEvents
SoundEngine::ClearAllPreloadedEvents
SoundEngine::Exit()
Create GameState: MainMenuState
Init GameState: MainMenuState

***********  SoundEngine::Init() ***********
SoundEngine::Init with memoryBlock, size: 46080.000000 kb
Created EventSystem
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xa95ea44): stub
EventSystem initialized

*********** SoundEngine::Init() ***********
projectFile path: KTM_01.fev
GameKtmState::Init
added loaded soundgroup: GUI
Loading Settings...
SwitchImmediately.
eventgroup loading
eventgroup loading
wine: Unhandled page fault on read access to 0x000bfffe at address 0x1001f401 (thread 0024), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x5ea2c08 "?" wait timed out in thread 0009, blocked by 0024, retrying (60 sec)










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