Re: Spore fails to run on new Wine versions, plus fglrx issues

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NihilistMatt wrote:
> 
> The console output is full of GLSL fun:
> 
> 
> Code:
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
> fixme:d3d_shader:print_glsl_info_log     Fragment shader(s) linked, vertex shader(s) linked.
> 
> 
> 


I guess something like that shouldn't show up as a fixme. There could be a space or so at the end, so that the spamfilter for fglrx spam isn't working. Could you redirect the output to a file and upload it somewhere?

Also what's your fglrx version?







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