"opengl32.dll" failed to initialize, aborting -> need help

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Hello,

I have recently installed wine 1.1.44 and now I'm trying to make World of Warcraft work. Firstly, I installed the graphic card drivers, here is my output for 


Code:
glxinfo | grep -v 0x




Code:

name of display: :0.0 
display: :0 screen: 0 
direct rendering: Yes 
server glx vendor string: ATI 
server glx version string: 1.4 
server glx extensions: 
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group 
client glx vendor string: ATI 
client glx version string: 1.4 
client glx extensions: 
GLX_ARB_create_context, GLX_ARB_create_context_profile, 
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_NV_swap_group, 
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
GLX_EXT_framebuffer_sRGB, GLX_ARB_fbconfig_float 
GLX extensions: 
GLX_ARB_create_context, GLX_ARB_create_context_profile, 
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, 
GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read, 
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, 
GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, 
GLX_EXT_texture_from_pixmap 
OpenGL vendor string: ATI Technologies Inc. 
OpenGL renderer string: ATI Mobility Radeon HD 3400 Series 
OpenGL version string: 3.2.9551 Compatibility Profile Context 
OpenGL extensions: 
GL_AMDX_name_gen_delete, GL_AMD_draw_buffers_blend, 
GL_AMD_performance_monitor, GL_AMD_shader_stencil_export, 
GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_copy_buffer, 
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, 
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
GL_ARB_geometry_shader4, GL_ARB_half_float_pixel, 
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, 
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
GL_ARB_seamless_cube_map, GL_ARB_shader_objects, 
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow, 
GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp, 
GL_ARB_texture_buffer_object, GL_ARB_texture_compression, 
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, 
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_snorm, 
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, 
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, 
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_draw_buffers2, 
GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, 
GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays, 
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D, 
GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
GL_EXT_texture_buffer_object_rgb32, GL_EXT_texture_compression_latc, 
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, 
GL_NV_conditional_render, GL_NV_copy_depth_to_color, 
GL_NV_explicit_multisample, GL_NV_primitive_restart, 
GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, 
GL_WIN_swap_hint, WGL_EXT_swap_control 
glu version: 1.3 
glu extensions: 
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess 

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav 
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat




Also, when I enter 
Code:
glxgears

, the gear wheels work normally:



Code:

17368 frames in 5.0 seconds = 3473.582 FPS
17266 frames in 5.0 seconds = 3453.158 FPS




However, when I try to run World of Warcraft:


Code:

wine "/home/christian/.wine/drive_c/Programme/World of Warcraft/World of Warcraft/Wow.exe" -opengl




the following output appears:


Code:

err:module:attach_process_dlls "opengl32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Programme\\World of Warcraft\\World of Warcraft\\Wow.exe" failed, status c0000005




Has anyone an idea how to get this running? Is the problem really the graphics driver or something else?

Best wishes,
Christian






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