I successfully installed the beta to one of my partitions, and the patches were all applied without a hitch, didn't get the slow firewall problem until the last patch application though, for whatever reason. I have an nVidia GTX 260 with the most current drivers installed. When I put the following command in the terminal it hangs on the bold and then goes through the rest to give me a popup window with a nice errorlog that I have in the pastie link at the bottom of the post. Code: $ wine StarCraft\ II.exe fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (3000): STUB fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 3000 [stephen@acid StarCraft II Beta]$ err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3eaee88,0x3eaee84): stub fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION [b]fixme:win:EnumDisplayDevicesW ((null),0,0x3eae91c,0x00000000), stub! [/b]fixme:win:EnumDisplayDevicesW ((null),0,0x3eae850,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll" err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x7 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217530,0x217430): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217530,0x217430): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217530,0x217430): stub err:module:load_builtin_dll failed to load .so lib for builtin L"WLDAP32.dll": libssl.so.0.9.8: cannot open shared object file: No such file or directory err:module:import_dll Loading library WLDAP32.dll (which is needed by L"Z:\\media\\SC2\\StarCraft II Beta\\Support\\Battle.net.dll") failed (error c000007a). fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3ead154,0x3ead150): stub fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3eacdf4,0x3eacdf0): stub fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities fixme:exec:SHELL_execute flags ignored: 0x00000100 fixme:dxdiag:ProcessCommandLine /t unimplemented ^C fixme:win:EnumDisplayDevicesW ((null),0,0x3eae91c,0x00000000), stub! <--- hangs here Here is the error log from the "ErrorReporter" http://pastie.org/957242 The same thing occurs when I use this command (or use the shortcut): Code: $ wine "D:\SC2\Starcraft II Beta\StarCraft II.exe" Any ideas? The only other thing to note is before it hangs, my mouse will not show up on the screen where the game should launch.