Re: Half-Life 2 crashing with Wine 1.1.43 on Ubuntu 10.4

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Since I can not edit my posts (which I honestly don't get) I have to post twice, sorry

Oddly, Guild Wars is crashing in a similar situation. When I select my character and press "Play", the game is loading the map. But when it should be finished, the game crashes/stops responding. The console output for the time of the crash (the last three lines) looks similar as well:


Code:
ÿfixme:win:EnumDisplayDevicesW ((null),0,0x32e964,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e174,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d9e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32daa8,0x00000000), stub!
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:imm:ImmDisableTextFrameService Stub
fixme:d3d:IWineD3DDeviceImpl_SetDialogBoxMode Dialogs cannot be disabled yet.
fixme:d3d:IWineD3DDeviceImpl_SetDialogBoxMode Dialogs cannot be disabled yet.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x34d2120,0x1ae1cb0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x34d20d8,0x1ae1cc8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1ae1dc8,0x1ae1cc8): stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
[...]
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:win:EnumDisplayDevicesW ((null),0,0x14cd9f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x14cdd64,0x00000000), stub!
err:seh:setup_exception_record stack overflow 1072 bytes in thread 001b eip 7bc3ed28 esp 013d0f00 stack 0x13d0000-0x13d1000-0x14d0000
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 002c, blocked by 001b, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 001f, blocked by 001b, retrying (60 sec)



So I guess the problems are connected. Might this be right?






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