Re: Macports wine-crossover-games

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Thanks for the replies, all. I posted a bug report with Macports on the advice of the CodeWeavers people.
On Feb 14, 2010, at 3:54 PM, doh123 wrote:

> its still very easy to run the way it is, a winecfg executable is not needed, even in normal Wine...  they probably leave it out because they do not use it in Crossover.... they launch all Wine stuff through their custom wine script, since they rename wine over into wineloader or whatever.
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> There is little reason to use the Crossover build anyways... they really design and have in mind using it on their custom X11 server, and not on Xquartz you have to use.  If they ever made their Custom X server source available, I'd be in heaven.... that or if Xquartz added proper RANDR support.
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