Re: Wine 3D performance - where does the bottleneck lies and how

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On 9 February 2010 00:12, James Huk <huk256@xxxxxxxxx> wrote:

> Thanks for the information everyone - that cleared thing up a bit. One
> more thing I was wondering... do you know if somebody ever tried
> compiling wine using Intel C Compiler (presumably - the fastest x86
> compiler there is)? Should it be possible to compile wine using this
> compiler "out of the box" or would some changes to the code need to be
> done first?


http://wiki.winehq.org/icc - some experiments along these lines. Not
sure anyone's actively working to keep Wine compilable in icc, let
alone doing performance testing. Basically, give it a try and you'll
be helping keep the Wine codebase robust and cross-compiler compliant!


- d.


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