curunir wrote: > GPU: NVIDIA GeForce Go 7600 > > > >> Run it from the terminal and post the output otherwise the only people >> that can help are the ones who have that game. >> >> > > > Sorry, I am quite new to Wine. Is the log what you are asking me about? > In that case, I have run > > Code: > wine trine &> log.txt > > > and I got a ~4700 lines lenght file. > > I will try to extract the basics of the file. If the whole content is needed let me know and I will paste here. > Do not paste the entire file here, but please do post it to a site like pastebin.com and then post only the URL from pastebin here. Also, please open a bug report on our bugzilla after looking for a similar or duplicate bug (some folks only post a bug report and do not post to the forums/mailing list. Thank you. > Basically, the content is the following: > > One line at the beggining: > > fixme:win:EnumDisplayDevicesW ((null),0,0x33f5e4,0x00000000), stub! > > Then 4700 lines like this: > > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Postprocess combine") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Postprocess combine") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Deferred targets") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Deferred ambient") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Deferred pointlights") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Deferred spots") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Negative pointlights") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Backlight") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Alpha") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > > Then the files finishes this way: > > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Particles") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Postprocess combine") : stub > fixme:d3d9:D3DPERF_EndEvent (void) : stub > fixme:font:WineEngRemoveFontResourceEx :stub > fixme:font:WineEngRemoveFontResourceEx :stub > fixme:font:WineEngRemoveFontResourceEx :stub > > It is important to get all output lines. Fixme's indicate that there is code missing that the project has not included yet. James McKenzie