Hi Gert, I think I moved forward somehow. I decided not to try USAF alone because everyone (even XP users) had problems with it. Instead of that I installed SuperPro 9.4 on top of it following the instructions. >From the SuperPro Launcher I get the following: Code: fixme:ole:OleLoadPictureEx (0xa6e824,2246,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fa88), partially implemented. fixme:ole:OleLoadPictureEx (0xa6e824,112958,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fa58), partially implemented. fixme:ole:OleLoadPictureEx (0xa6e824,2099,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fa28), partially implemented. fixme:ole:OLEPictureImpl_SaveAsFile (0x14c0a8)->(0x17be48, 0, (nil)), hacked stub. fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000 err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element fixme:mixer:ALSA_MixerInit No master control found on Logitech USB Headset, disabling mixer fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000 fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x33ea08,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d7:IDirect3DViewportImpl_Clear Trying to clear the color buffer without background material ! fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called with NULL material !!! fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454 fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454 fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454 fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454 fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454 fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ nvidia_texture_shader.c / 454 fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called with NULL material !!! err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 4 ! fixme:bitblt:client_side_dib_copy potential optimization: client-side color-index mode DIB copy fixme:bitblt:client_side_dib_copy potential optimization: client-side color-index mode DIB copy fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a57f18,0x1a59eb0): stub fixme:bitblt:client_side_dib_copy potential optimization: client-side color-index mode DIB copy fixme:bitblt:client_side_dib_copy potential optimization: client-side color-index mode DIB copy XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0" after 8729 requests (861 known processed) with 0 events remaining. ALSA lib pcm.c:7237:(snd_pcm_recover) cannot recovery from underrun, prepare failed: Input/output error XIO: fatal IO error 25 (Inappropriate ioctl for device) on X server ":0.0" after 123 requests (119 known processed) with 282 events remaining. XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0" after 1027 requests (1021 known processed) with 0 events remaining. Any ideas on what to do now? Thanks!