Marvin_Arnold wrote: >> I have the 2.5.0 beta installed from Mac OS >> Forge, too, and Wine uses it automatically. >> > Well, I installed it via Macports and I had to tweak the plist as doh123 suggested. Wine kept using Apple's x11. Works fine now. > > > >> Dragon Age released for the Mac today... official Cider port.... just for the info... >> > Oh no! BioWare beat us to being the first DragonAge users on Mac! So our journey ends here? > > FWIW, using xorg instead of Apple's x11 didn't change my main problems: > > - Starting a new game: Character creation works, but game freezes during the first seconds of the video sequence after creation. ("Quick Play"). Error: > > Code: > wine: Unhandled page fault on write access to 0x00000010 at address 0x43e6224a (thread 0023), starting debugger... > > > > - resuming a game copied from Crossover: Game loads (lowest graphics settigs, high textures, no framebuder, no vsync, registry set as described on the DA:O appdb page, wine patched as describes), but after a 90 degree camera rotation, it freezes. Error: > > Code: > err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505) > err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur > > > > EDIT: Now the saved the game doesn't start at all, with this error: > > Code: > martin-e-g-anhalts-macbook-pro:~ bigmega$ wine(783,0x41059e00) malloc: *** mmap(size=2097152) failed (error code=12) > *** error: can't allocate region > *** set a breakpoint in malloc_error_break to debug > File a bug report in case this has not been reported before. Cider and Wine do not trade code from what I can gather here (if I'm incorrect please feel free to flame me....) James McKenzie