Re: Kings Bounty- Armoured Princess

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Hey, thanks a lot for the tip. The update to 1.1.35 did seem to fix that particular bug. However, a new issue seems to have popped up. The terminal output is below:

fixme:win:EnumDisplayDevicesW ((null),0,0x32deec,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3ed4c90,0x20fe18): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3ed5070,0x3ed4ff8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3ed5070,0x3ed4ff8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32dfbc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d878,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d938,0x00000000), stub!
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc:  R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit
fixme:font:RemoveFontMemResourceEx (0x8363b379) stub
fixme:avifile:AVIFileExit (): stub!

I think it is problem with ALSA, as the music and sound effects stutter and slow the game down terribly. Playing with them both turned off seems to help. I tried fiddling with the ALSA options (like running emulation instead of full acceleration), but that produced a string of the following error:

ALSA lib ../../../src/pcm/pcm.c:7234:(snd_pcm_recover) underrun occured

before the game starts. Sound remained terrible. 

The game itself seems to be running fine now (played for over an hour with no crashes). Any help with the sound though would be much appreciated. Thanks a ton guys.






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