"tpatko" <wineforum-user@xxxxxxxxxx> writes: > Thank you for the response. Well it seems that this particular bug > (performance reduction in memory allocation from 1.1.21 to 1.1.33) is > a Mac specific issue as best as I can tell. Building the same 1.1.33 > source code under CentOS 64-bit in 32-bit mode does not yield this > reduction in memory allocation limits that I have described. Memory allocation on Linux is smarter so we can avoid the hardcoded limit. > For a variety of reasons it is not really possible to allocate this > memory in smaller chunks as you suggest (in fact for these type of > programs it is actually quite literally impossible). In terms of > OpenGL this is completely unnecessary for my program to run through > WINE. The program is a console only application (No GUI components > whatsoever). Is it possible to build the current version of WINE > (1.1.33 or newer) WITHOUT any OpenGL support and to help raise the > memory limit back to where it was in the 1.1.21 version (or higher) by > freeing up this memory that appears to be reserved for OpenGL in the > Mac build. You can change the memory sizes in loader/main.c to reserve more space for WINE_DOS. -- Alexandre Julliard julliard@xxxxxxxxxx