Re: Memory Limitations for WINE 1.1.33 under Mac OS Leopard

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"tpatko" <wineforum-user@xxxxxxxxxx> writes:

> Thank you for the response.  Well it seems that this particular bug
> (performance reduction in memory allocation from 1.1.21 to 1.1.33) is
> a Mac specific issue as best as I can tell.  Building the same 1.1.33
> source code under CentOS 64-bit in 32-bit mode does not yield this
> reduction in memory allocation limits that I have described.

Memory allocation on Linux is smarter so we can avoid the hardcoded
limit.

> For a variety of reasons it is not really possible to allocate this
> memory in smaller chunks as you suggest (in fact for these type of
> programs it is actually quite literally impossible).  In terms of
> OpenGL this is completely unnecessary for my program to run through
> WINE.  The program is a console only application (No GUI components
> whatsoever).  Is it possible to build the current version of WINE
> (1.1.33 or newer) WITHOUT any OpenGL support and to help raise the
> memory limit back to where it was in the 1.1.21 version (or higher) by
> freeing up this memory that appears to be reserved for OpenGL in the
> Mac build.

You can change the memory sizes in loader/main.c to reserve more space
for WINE_DOS.

-- 
Alexandre Julliard
julliard@xxxxxxxxxx


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