Hi there, I'm trying to run PES 2010 on my Ubuntu 9.04 with Wine. My graphic card is a QuadroFx 1600M and I use NVIDIA driver 180.44. PES has two executable one for settings (graphics, sound ...), I ran and pass successfully the machine's configuration. Whenever I start the other executable which is in fact the game, the screen shows up for 2 seconds and disappears. Bellow is the extraction of what I get from the console : Code: err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the native one instead. err:module:find_forwarded_export function not found for forward 'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin L"d3dx9_30.dll", try using the native one instead. fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x1eff2a0,0x00000000), stub! fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20024 0x00000000 fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible wine: Call from 0x7b845450 to unimplemented function d3dx9_36.dll.D3DXGetVertexShaderProfile, aborting I guess there is something to do with the double buffering, but I can't figure out what. Can somebody help me for that. Cheers,