Re: No opengl support compiled in

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zealite wrote:
> Running the program with doh123's code failed to fix the problem. I'm still getting the same error.


because Macports compiled it wrong on your machine... it does that.  Your better off building it yourself from source.

If you want to use Macports, do the follwoing in the same session you then afterwards use macports to get wine on...


> export CFLAGS="-arch i386 -m32"
> export CXXFLAGS="$CFLAGS"
> export CPPFLAGS="-I/usr/X11/include"
> export LDFLAGS="-L/usr/X11/lib"


If you've done those 4 lines, in theory Macports should install Wine correctly, but you may still have to do what i said earlier for it to find it on launch.






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