Re: No sound in Unreal Engine games - wine-1.1.30

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Setting openal32 to native restores sound to affected games.

./configure --with-openal issues no warnings concerning the presence or usability of libopenal development files. 

This is a good one. I double checked sound device usage. I did a "/etc/init.d/alsa-utils restart" and a "wineboot -k" between tests (also looked for rogue wine procs) and I still got the "Device or resource busy" message.






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