tail of the game log (log attached) fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #48: fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #52: fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware. fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=53036/147456 (53036/147456), primary_mixpos=17752, writepos=29912, mixlen=0 err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface 2009/9/24 vitamin <wineforum-user@xxxxxxxxxx>: > > umarzuki wrote: >> i ran it from the menu. How do I get the log? > > http://wiki.winehq.org/FAQ#get_log > > > > > > -- Regards, Umarzuki Mochlis http://gameornot.net -------------- next part -------------- A non-text attachment was scrubbed... Name: medieval2.log Type: application/octet-stream Size: 6912 bytes Desc: not available URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090925/93d53e64/attachment.obj>