Re: 3d slow in TW: Medieval 2

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tail of the game log (log attached)

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #48:
fixme:d3d_shader:print_glsl_info_log     Fragment shader was
successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #52:
fixme:d3d_shader:print_glsl_info_log     Fragment shader was
successfully compiled to run on hardware.
fixme:d3d_draw:drawPrimitive Using software emulation because not all
material properties could be tracked
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow?
primary_done=20608, mixpos=53036/147456 (53036/147456),
primary_mixpos=17752, writepos=29912, mixlen=0
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more
than one back buffer, this can't be supported properly. Please
configure the application to use double buffering(=1 back buffer) if
possible
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface


2009/9/24 vitamin <wineforum-user@xxxxxxxxxx>:
>
> umarzuki wrote:
>> i ran it from the menu. How do I get the log?
>
> http://wiki.winehq.org/FAQ#get_log
>
>
>
>
>
>



-- 
Regards,

Umarzuki Mochlis
http://gameornot.net
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