Re: Making wine use the correct OpenGL libraries

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ryan woodsmall wrote:
> 
> Well, all I can say is you're wrong.
> 
> Wine is an X11 program, no matter what *nix platform (Linux, BSD, OS  
> X) you're running on.  It *has* to use the libGL provided by X11.  You  
> don't have an understanding of how GL/GLX work under X11 on OS X - the GL libs under /usr/X11/lib are essentially wrappers around the the  
> OpenGL framework.  However, you cannot simply link Wine directly  
> against the system framework since the X11 interface that Wine uses is  
> not provided by the system frameworks.  This is fact.

Okay, I get what you're saying - I really wish they'd document the proper compilation command on the Mac wiki page along with instructions on running it because it would have saved me days of trouble...






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