Re: MAC OS X compile -> 'OpenGL development headers not found

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Even with:
./configure LDFLAGS='-framework CoreServices -lz -L/usr/X11/lib -lGL -lGLU' CXX='gcc -arch i386 -m32'

I'm still getting the OpenGL development headers missing message, which is annoying. I would have thought it would be a bit more straight-forward since there are already mac specific things inside the configure script, plus darwine didn't seem to do anything overly specific, though its opengl admittedly was just as broken :). This must be an XCode 3.2 thing.






[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux