Re: MAC OS X compile -> 'OpenGL development headers not found'

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On Sep 3, 2009, at 12:05 AM, raziel2001au wrote:

I want to compile and start using Wine on my Mac, but I'm getting the following message from ./configure:
configure: WARNING: OpenGL development headers not found.
OpenGL and Direct3D won't be supported.

Since I want OpenGL and Direct3D working, this is a bit of a problem. My system is not configured funny or anything. It is a clean system running Mac OS X Snow Leopard with a freshly installed copy of XCode 3.2... I didn't fiddle with environment variables or anything else, so my setup is quite ordinary.

Is it Snow Leopard or XCode 3.2 at fault? I checked the FAQ and various notes on the site, I also tried the google custom search on here, but no solutions :(.

Does anyone know what might be causing this?


There are a lot of prereqs to compiling on OS X. Snow Leopard is new enough that you probably won't have a ton of luck. I have 1.1.29 working on my MacBook with Snow Leopard, with OpenGL working. Direct3D is another matter - haven't had enough time to work that out yet. I have an Intel X3100 graphics card; the newer Nvidia-based machines might fare better.

Are you setting any LDFLAGS, or explicitly setting CC/CXX? To force 32-bit, I'm using:

  gcc -arch i386 -m32

for my compiler flags; to set a few linker flags, I'm using:

  -framework CoreServices -lz -L/usr/X11/lib -lGL -lGLU

YMMV, of course.  OpenGL shouldn't be an issue, though.


  ryan woodsmall
    rwoodsmall@xxxxxxx


"Be well, do good work, and keep in touch." - Garrison Keillor


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