Re: Wine Battlefield 1942 Sound

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duke11235 wrote:
> Can someone explain Jeff's hack, I really want to play BF1942 with sound fixed,especially with kdog's comment 15.

Most likely this (watchout for wrapped lines):

Code:

diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c
index 252c763..afef379 100644
--- a/dlls/dsound/sound3d.c
+++ b/dlls/dsound/sound3d.c
@@ -210,7 +210,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
                flDistance = dsb->ds3db_ds3db.flMinDistance;

        /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
-       lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
+       lVolume += 1000 * log10(1.0/flDistance);
        TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);

        /* conning */









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