Kodama wrote: > 1.1.25 was the last version I could play Runes of Magic with. But only with a 32bit Kernel, not with a 64bit one. You may have had an additional problem. It worked fine here when I recompiled the 1.1.25 code on my 64-bit 2.6.31 kernel. I've added my information to the open bug (http://bugs.winehq.org/show_bug.cgi?id=19392). Sadly, the crashing started at the array-doubling commit. RoM seems to be grabbing about 1.25GB of RAM before it crashes... I wouldn't be surprised if it wasn't still allocating memory and ran out.