Re: Oblivion regression exposed by video description patch

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On Fri, Aug 7, 2009 at 12:22 AM, DL<wineforum-user@xxxxxxxxxx> wrote:
> I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report?
> I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently, unlike in Oblivion)
>
> Here's the regression:
>
> 2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
> commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
> Author: Stefan Dösinger <stefan@xxxxxxxxxxxxxxx>
> Date:   Fri May 8 17:24:01 2009 +0200
>
>    wined3d: Support clipplanes with GLSL.
>
>    This is the Nth attemt to make clipping work with GLSL shaders. The patch now
>    uses the GLSL quirk table to handle cards that need a custom varying for
>    gl_ClipPos, and the code is adapted to the changed state table and shader
>    backend system.
>
> Patch that exposes this regression: http://bugs.winehq.org/attachment.cgi?id=20312

E-mail Stefan and ask him.

-- 
-Austin



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