GTA: Vice City, graphical issues

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I've been having a problem with graphics in GTA: Vice City (game) using Wine 1.1.26. Essentially, the models and textures only seem to appear intermittently. The menus, sound, etc, all work wonderfully, but everything else seems to appear and disappear at random in coordination with the movement of the character. If you move around a bit, you can make everything appear fine, but move again, it's gone.

Here's a folder filled with (out of order, unfortunately) screenshots:

http://nek.ath.cx/gtascreenshots

You can see that the menus work fine, but during gameplay, there is nothing but a large grey rectangle and the sky texture.

It's set in compatibility mode for Windows Vista.

Here's a snippet of what's being repeated in the terminal:


Code:

fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x6514160) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x6514160) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x6514ad0) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f550) WINED3DFMT_D15S1 32x32




Could anyone help me out?






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