Re: Forcing Application Resolutions

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Sorry, there's no way to do this.

If the application is written to draw to only one resolution, Wine has
no way to translate the drawing and mouse co-ordinates for a larger
display. It simply wasn't designed for this sort of thing.

If you prevent the game from resizing the virtual desktop (certainly
possible by hacking the source), it will probably respond by crashing
or drawing within an 800x600 section of the screen.


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